I’m trying to make a flying vehicle that players can walk on after disembarking (like a troop transport). At the moment when I go to walk onto it my character slides to the back as if the collision is pushing it. How can I fix this? I want the player to be able to walk onto it and interact with individual seats/items.
I am using UE4 but I assume it also exists in UE5 as well
It’s under Collision setup of a Component so basically you want to do this on your Car Mesh. if it has a Collision Component (like the ThirdPersonCharacter has a CapsuleComponent) - you should apply it there
Although the Tooltip says it’s not about walking on top - changing from No/Owner to Yes allowed my main Character to walk on the head of other Character