Hi, I am trying to create hanging props that the player can push around, however no matter how I tweak the physics, when im running or going through a lot of them the player will get stuck momentarily as if running into a wall. Any idea how to push them around “weightlessly”, without the player stopping on collision hit ?
You can fake it. Set the collision settings in a way that the props don’t actually collide with the player anymore (‘Ragdoll’ preset should work). Then, upon overlapping the player, you can send an impulse into them derived from the player’s velocity vector. That way, the objects are pushed around by the player, but they don’t apply any force to them.
Wow, thanks a ton. I can’t believe that it was this simple! Also, thanks for the quick answer!
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