I’m using a physics volume as water and I need to figure out how to make line traces ignore a physics volume so how would I do that
You can create additional Object and Trace Channels:
Info on Collision Filtering:
I’m using a physics volume as water and I need to figure out how to make line traces ignore a physics volume so how would I do that
You can create additional Object and Trace Channels:
Info on Collision Filtering: