How to stop physics from dragging player?

I am recreating an old project in UE4, and I have run into a bit of a snag.

In my level, I have a long, hollow rectangular prism which the player runs through (its more complicated than that, but thats all that matters in this case). The mesh spins around the player as he moves through it, what I want to happen is that the player maintains they’re horizontal position while it spins, whereas what actually happens is the player gets dragged up the side of the mesh as it rotates.

Does anyone know how to stop this from happening?

Thanks.

What collision settings are you using? Can you just mark it to overlap with pawn?

If I set it to only overlap pawns then the player would fall through.
But thank you for answering.

Can you set the “collision enabled” setting to "No Physics Collision?

No, that would do the same thing unfortunately.