How to stop or change animation on movement

New to UE5, all things ive done so far is from tutorials with some self learning along the way
I wish to stop the gun going in front of the camera/player when walking, ive blended a Idle_pistol animation and the default Walk_Fwd animation

Hey @st0rm-x! Welcome to the forums!

Make sure your “IsAiming?” Boolean is set correctly! Right now it looks like if you ARE aiming you use the blend that you created (True), but that seems to be the opposite of what you are going for. Also play around with the “Blend Weight” if you wish.

Something to know about testing animations, you can have the animation graph open and watch it do its thing WHILE the game is playing in the viewport! That way you can more effectively parse what might be going on!

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