In unity navmesh agents have something called stopping distance that is the distance at which the agent will stop seeking the target. For example an actor with stopping distance = 2 would mean that the agents chasing it will stop at 2 distance units from the point where the actor is. If the actor is in 0,0,0, that means that the agent would stop in -2,0,0, for example.
I could find no equivalent to that in Unreal Engine. Is there an analogue to stopping distance ? How to use it?