Hi everyone. I’m trying to make a game where if an enemy sees you it starts to follow you on sight (and will attack you). The problem is that my player character is able to push away enemies by running really fast into them. I can’t disable collision as, obviously, I don’t want my player to be able to just run through enemies, but right now my player can bump away enemies.
No physics is being simulated on either the player character or the enemy. Also, under the character movement component for both the player and enemy, I have unticked the “Enable Physics Interaction” checkbox. Still my player is able to bump away enemies when running into them.
Can someone help me figure out how to prevent this? I want my enemy to feel like a solid block that you cannot push at all as a player. Thank you!