I am doing an anti-gravity gimmick, but the default jumping mechanics won’t work when the character is upside down. So I decided to use launch character, but my character keeps on infinitely jumping. Stop jumping won’t work because I’m using a different method of jumping. What should I do?
without knowing the specifics its hard to say but i would suggest some flow control. you can use a do once, gate, or branch to control when the launch can happen or how often.