Greetings,
I have a Move to and Use Smart Object with Gameplay Behavior link in one of my tasks.
I use these smart object to setup points where AI goes and interact with random stuff. The AI is supposed to go after the player if it sees them, but this node causes issues. While I deactivated the “Lack AILogic” boolean of the node, the AI does not stop moving and using the smart object. I can confirm the logic moves on (because the AI changes its speed in the correct side of the behavior tree) but it still keeps going toward the smartobject.
How can I interrupt moving or using said smart object?