Hello, I’m quite new with UE4 and I have a problem with my blueprint, this is the screenshot.
https://forums.unrealengine.com/filedata/fetch?filedataid=138672&type=thumb
My problem is the blueprint don’t want to deactivate or destroy my particle [Jump_Next_Particle] after it has been triggered.
And now here is my main problem.
If I use 1 loop emitter on my particle [Jump_Next_Particle] my particle will spawn with small delay (which is bad). I don’t know from where the delay coming from because my emitter have the delay set to 0 between each loop. And my problem is solved but the delay is now my problem.
https://forums.unrealengine.com/filedata/fetch?filedataid=138673&type=thumb
And if I use 0 loop emitter on my particle [Jump_Next_Particle] my particle will spawn normal at normal rate (which is nice). But now I can’t stop my emitter from spawning. I already try adding delay 0.5 second (because my particle lifetime is 0.5 second) and then connecting it to deactivate or destroy. But after it has been triggered my particle (Jump_Next_Particle) keep spawning even after I already put the node.
https://forums.unrealengine.com/filedata/fetch?filedataid=138672&type=thumb
I already try to put another particle ([Jump_Particle] this time) but it work perfectly normal. But after I try [Jump_Next_Particle] it didn’t work.