How to stop LookAt with Global Time Stoped?

I tried to make something like “Photo Mode” that stops global time and shoots still images.
Although mostly stationary, the character’s Look At feature is not affected by Time Duration,
causing the neck and eyes to follow the camera.
How can I stop the character completely?

Oh, in that case just plug Global Time Dilation node in the Alpha.

Are you using event tick for LookAt function? If so Event Tick is not affected by time dilation. Instead of stopping time you could Set Game Paused node which will stop Event Tick.

Thank you for your response.
Not the event tick,I am using the Look At node of AnimationBP.
Is there a way to stop tracking even in this case?

Does that mean connecting to LookAt alpha?
In other words, I think it means disabling Look At, but
Can this procedure maintain Look At results?
(Uh, I mean, I want to keep my neck angle at time stop)

anyway, I can’t work now, so I will try it when I get home.
Thank you for spending time for me! :slight_smile:

No it wouldn’t. In that case you could expose interpolation trigger threshold and set it’s value to something that would never trigger it when time dilation is 0. But it will work only if you want to stop time not if you want to slow down. For slow motion you should play with interpolation time and lerp between 0 and some other value while using global time dilation as the alpha.

EDIT: Also have a look at these settings for skeletal mesh component in your BP. Might be even better.

310525-an.png

Ah, it looks very useful!
Thank you for your kind response!
I can’t wait to go home and try this setting.

Thank you, everything worked!
The PauseAnims flag was successful in freezing the rampaging neck.
Sincerely thank :slight_smile: