I’m running UE4.
From there I open Visual Studio.
Further in VS I write some code and then the compiler through Ctrl + Shift + B, in UE successfully passes Hot Reloading.
Further in VS I start debugging “Development Editor” and instead of connecting to the current open instance of UE, a new one is launched.
So how to stop launching a new instance of UE4 during debugging from Visual Studio?
Thank you in advance!