How to stop holes in landscape with hlods and world partition

image

Here is an image of what i mean it seems like there is seams in my landscape in play and simulation. Im wondering if anyone has encountered this and how did they fix it.

Any input or help will be much appreciated!

Im fighting the same problem, its made even worse when adding material to the landscape. Im amazed you even managed to get HLOD to work properly as i can’t even get that far yet.

EDIT: Seems like enabling Nanite Skirt is maybe what we need to do?

Using Nanite with Landscapes in Unreal Engine | Unreal Engine 5.3 Documentation.

try building hlods without nanite:

  1. delete hlods
  2. turn off nanite on landscape
  3. build hlods
  4. turn nanite back on

I would rather not use nanite for my landscape as its not exactly an exact science on unreal engine especially for landscapes comes with a host of problems.

I am not using nanite sorry should of said that