I am using Unreal Engine 5.3 and have created an AI that switches between running and walking using an animation blueprint, however when the AI is running the footsteps are still playing from when it is walking. How do I fix this?
I am using Unreal Engine 5.3 and have created an AI that switches between running and walking using an animation blueprint, however when the AI is running the footsteps are still playing from when it is walking. How do I fix this?