Hey all, whenever my character collides with this sphere it falls through it and I am not sure why (any other object I have used for designing my level I can just walk on, this sphere is different though).
This 2nd image shows the view from character walkable areas (player collision view), as seen, there is a tiny central sphere which seems to be walkable when I want the entire sphere in image 1 to be walkable. How can I remedy this?
Thanks for the suggestion but it seems I have that on and still the player collision area is much smaller than the sphere itself. Anything else I can try?
Seems I can create the sphere from modelling mode instead of quick add and my problem is solved leading to the player collision area spanning the entirety of the sphere.