how to stop destructibles from exploding

Hello, I was wondering if anyone knows how to make a destructible not explode when hit. I changed the implicit type to box from the geometry collection to box because my object is not hollow so without it, the object will just crack and crumble. I also checked generate overlap events.

I kind of want some pieces to fly around. I’m using a Field System, Meta Data Filter, Radial Falloff, and Radial Vector.

Here is my code:

Any help is much appreciated!