Hi guys, lets say I have a gun animation and have the state of idle and shoot. Whenever I triggered my fire button, the shoot animation will play (bCanShoot && bIsFireTriggered), right now I want to make it stop the animation and re-enter the shoot transition instantly after I hit the fire button again, how can I achieve that? Thanks.
Checked the FPS template it uses c++ to play the animation instead. Any solution on Animation BP?
On an Anim BP, take a look at Conduits. You’d probably want to transition out to a conduit, then back in to the animation node to ‘restart’ the animation from the beginning.
Another alternative is to setup 2 identical fire animation states that, if the button is pressed, just bounce between each other in a sense and restart the fire animation.
Is there any reason the C++ version in the FPP template doesn’t do what you’d like?
Because it’s easier for animator to work on the animation stuff using BP without looking at the code Thanks for the answer would check it out.
No prob! IIRC the animator shouldn’t have to look at any code to edit the FPP template fire animation. That was a montage set on the Character BP I think.