I imported a custom static mesh of a chain link then made a chain hanging from a high ceiling with a cage at the end. the cage works fine cos im using default meshes but the chain disappears if im not close enough to it
they are important because they are in view from across the map and the cages look like they are floating because the chain clips
how do i fix it?
Sounds like a mipmap issues with your alpha clip. You can adjust your materials ‘opacity Mask Clip Value’ from .333 to something lower. This might be more affected by your chains alpha values transition from 0 to 1, assuming there is a fade/fall off.
Or you can even get tricky and control the alpha cut off dynamically by clamping it by a value that is based on your camera. So at X distance it is almost fully opaque, and only starts to increase its transparency as your move the camera closer. Bit hacky, but can work if you know the final specs of your build.
Hi Manuk,
Another thing that might be happening here is that your imported chain mesh is using auto-generated level of details (LODs) - Where the mesh is optimized to use less polygons the further away you are from it.
If you open the mesh in the Static Mesh Viewer, you’ll be able to delete the extra LOD levels. (Also in the viewer, you’ll be able to see the mesh/triangles change as your camera gets far away from the mesh)
Alternatively you could try to play with this setting, as it seem that the default draw distance will be automatically generated depending on the imported mesh size

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In every static mesh (or blueprint)