I have a very big game world that utilizes world origin shifting. When in the editor, I can set up a cinematic with the level sequence tool and apply keyframes to make the camera move where I want. However, I’ve found that when I load the game again or use a placemark to move to a faraway space in the game world, if the world origin is different to when I set up the cinematic it will cause the camera to move to a different location (it follows the same path as set up but it’s not in the right place).
I’ve tried modifying the engine so that it runs ApplyWorldOffset on any loaded CineCameraActor, but I’ve had no luck. If anyone knows how to fix this I’d be grateful.