How to stop character bounce off when it jumps and hits an object?

Hi. I am using UE4 to make a 3d side scroller game. The issue is that when my character jumps and hits the edge of an upper object, it bounces off. I guess the reason is the character’s cylinder-shaped collision.

I tried to add box collision on the top of the character’s head but it does not work.
It only blocks a mesh with simulated physics and other character blueprints. It does not collide with any static object. Only the capsule component(collision cylinder) collides with a static object.
I cannot change the capsule component’s cylinder collision into box collision. I think it is unable to set custom collision on the character blueprint.

Another method I tried was making a separate blueprint actor which include blocking collision and attaching it to the player character. It also does not work.

Is there any way to stop or prevent this bouncing-off problem?

In the Character Movement under the “Jumping /Falling” section, there is “Falling lateral friction”, default set to zero. After raising that to 10 or 100, the char became way less bouncy.
No clue, what else is affected by this, but now, my chars don´t bounce around like crazy after slamming at full speed into an ceiling edge ^.^

grafik

A comparsion: First the “normal” behaviour:

NoFriction

And after changing the “Falling lateral friction”:

LateralFrictionEnabled

It works! Thanks. But setting the value to 10 removes jump acceleration; that’s a new problem. I guess setting the value to 2 or 3 is the best option for me.

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