Hi. I am using UE4 to make a 3d side scroller game. The issue is that when my character jumps and hits the edge of an upper object, it bounces off. I guess the reason is the character’s cylinder-shaped collision.
I tried to add box collision on the top of the character’s head but it does not work.
It only blocks a mesh with simulated physics and other character blueprints. It does not collide with any static object. Only the capsule component(collision cylinder) collides with a static object.
I cannot change the capsule component’s cylinder collision into box collision. I think it is unable to set custom collision on the character blueprint.
Another method I tried was making a separate blueprint actor which include blocking collision and attaching it to the player character. It also does not work.
Is there any way to stop or prevent this bouncing-off problem?