Heya all,
I’ve got a Chaos Vehicle set up in UE 5.6. My physics asset weight (kg) is set to 2500, and in the Vehicle BP under Vehicle Movement Component I’ve got the masses set to 8000.
The issue: whenever I take a turn at semi-high to high speeds, the vehicle flips over onto one side.
I’ve played around with both the overall mass and the center of mass override, but I can’t get it stable. I tried adjusting the Y axis of the COM override anywhere from -10 to -1000. Around -50 feels like a sweet spot — the vehicle won’t tip on one side, but it still tips on the other.
At this point I’m stuck, so any advice or fixes would be hugely appreciated.
HI @TripleFourteen ,
I’m sharing the official documentation on the Vehicle Center of Mass, which can help you set up the configuration properly. It’s important to review the wheel setup to make sure they’re mirrored correctly and have identical parameters on both sides.
Also make sure to check the root bone configuration in your skeletal mesh. If the root is taking priority over the collisions, the vehicle may balance on that point instead of using the Physics Asset correctly, which can make it unstable and tip over to one side.
How to Set up Vehicles
Vehicle Center of Mass
https://dev.epicgames.com/documentation/en-us/unreal-engine/vehicle-center-of-mass-in-unreal-engine?application_version=5.4
I’m also leaving this video where they explain step by step how to adjust the wheels
If none of this works, let me know and we’ll go over it again!
Hope it helps!!