How to stop camera rotation's influence on player's direction?

Sometimes, I would like to rotate camera (Third person perspective):

  • without affecting the player mesh rotating (I can do it by by clicking option off: ‘Orient Rotation to movement’)
    and also, simultaneously:
  • without affecting the direction of player’s movement (I don’t know how to do it unfortunately).

Can you help me? Is it possible to make it in some easy way? or not really ?

Thanks in advance.

It depends on how you want to move the character. In the default third-person template, you can connect the vectors not to the control rotation, but to the capsule component, and movement will be independent from camera angle. However, it causes issues when moving backwards, so you’ll need to resolve that somehow.

To look around with the mouse without affecting the player in any way (using the third person template controls):

Do you have another way of sharing this photo? It looks like it doesn’t exist or is private when I click the link.