How to stop background music drowning out game audio?

How do i stop the background music drowning out character audio so when the player speaks etc?

Is there a way to turn it down at these points and then automatically up when the character finishes speaking?

You’ll want to look at Sound Classes and Sound Mixes. Sound Classes allow you to designate a hierarchical classification of sounds in your project and establish baseline volume scales.

Sound Mixes allow you to actively modify those volume scalars. You can do this in BP or code actively, or you can use the Passive Mix Modifier system.

Ah ok many thanks!

I can’t seem to find a tutorial on audio ducking for my background music, I think this might be the easiest way to do it, I’d really appreciate some help Dan.