Is there a special node to stop animation playing?
I enter in a trigger box- it start mesh animation
i out from the trigger box- it stop mesh animation.
How to make it?
i have no idea
can i do it with Actor BP?
Still cant get it … (
The skeletal mesh has access to the animation class. In Blueprints, did you try to drag off your skeletal mesh and search for animation, there should be some functions that should help to achieve that.
Do it in your trigger box collision event, check if the colliding object is your player, get the skeletal mesh component of that player and then search for animation.
Where is your code when you enter the trigger box?