Hello. I am experiencing difficulty achieving the result that I want.
So basically, I have a level sequence that I need to play and pause using a certain key.
For example, I am playing the animation using “R” forwards, and playing backwards using “T”
The problem comes when the animation ends. On pressing the same “R” key again it goes from the beginning.
Is there any way of avoiding this? I basically need when the animation is in the last frame, for example, not to be able to be played from the beginning and vice versa, when the animation is on the first frame, pressing backwards button to not give any result and starts from the last frame.
Here is my configuration in the level BP