Hello. I have a simple build that allows me to play an animation using a certain key, then play it backwards using another key. The problem comes when I hold long enough the key and the animation finishes by pressing again the same key the animation will start over again.
Is there any way to avoid this? I need to play the animation and no matter how times the input keys have pressed the animation to hold on to the last frame or first frame (depends on the moving direction - forward or backwards) That way it would be “one-time” animation instead of looping the animation over again. Here is the BP until now -