How to stop animation after movement reaches 0

Currently when I move my character. I could be jogging, or running and then come to a complete stop it will continue jogging/running in place for about two seconds. What I don’t understand is when I test the animations in blendspace it will stop running or jogging and

go to idle. How can I give the animations the same functionality as my blendspace and have it stop running when movement ceases?

I appreciate you all taking the time to read my post. Thank you :slight_smile:

You can have another state in your state machine, that is for when your character is Idle or stationary, that just plays your Idle animation. Then you have your state for Walking/Running, and a transition that goes from Idle to Walk/Run when Speed > 0. Then also have a transition from Walk/Run to Idle when Speed = 0. You can check any of the Paragon characters’ animation blueprints from the Marketplace, they’re free, and you can get an idea of how they set it up. They are a bit more complicated than your system, but it can still be quite helpful!

Thanks !!! The Paragon character is a great idea! I’m going to try it out thanks!