Hi, I want to make a a system where one object is linked to the other, I have an object that should get caught on fire when a projectile enter the box collider. I do this by simply spawning an emitter when this happens. How would I go about that when the Second component begin Overlap (Projectile_Water) overlap I want to destroy the emitter (put out the fire)?
Save the emitter as a variable so you can reference to it when water is applied. And make sure to cast on overlap to know if fire or water has entered, this way you could make a booleanVar and just make a branch that checks if water or fire overlapped etc