I wanted to control the default third person mannequin’s hand manually. I followed the below steps:
- I created a new Blueprint.
- I tried using the Set Bone Rotation By Name," by the press of ‘x’ button in keyboard the mannequin’s hand will rise higher.
- However, when I play the game, I the hand moves upwards, but it also vibrates.
How do I fix the vibrating hand? Kindly help me out, I’m a beginner and statred using unreal engine a week back. Thanks in advance!
Figures:
- Set bone rotation by name
- Getting controller input
- Image showing Vibrating Right hand after pressing ‘x’
- Character setup - skeletal mesh is assigned to PoseableMesh component, not to the Mesh(inherited).