How to stop a physics character mid air?

im probably barking up the wrong tree with this but:

I am trying to blue pint a dash skill for my character. at the moment using impulse to push my character forward and manipulating the ground friction part of the character movement component to let the character skid along the ground for a short distance before cranking up the friction to stop the character, then instantly returning the friction to normal to resume normal movement.

this seems to work great as long as i am touching the ground but as soon as i do this mid air my character goes flying off the world with no way for me to stop them. is there an equivalent air friction component hiding somewhere or a drag force that i can apply to simulate an aerial version of my ground friction hack? or better yet is there a better way to “slow/stop” a character instantly with bps?

Hi hellbunny,

You can use the “Falling Lateral Friction” setting in the character movement details to affect how far you can go laterally while the character is in the air. You shouldn’t have to change this much to keep the character from flying off the side.

Let me know if you have any other questions.

Thanks,

well ■■■■… i saw that setting but misinterpreted its meaning shoulda just googled lateral. this works perfectly. thanks a bunch!!!