I am making a 2D-Sidescroller and therefor i made a pawn with a flipbook a collisionbox and an FloatingPawnMovement in it. My problem is: when i try to stop this pawn from movement on colliding other sprites it just floats trough. I was thinking about to make a blueprint with the limitation of movement on hitting floor or wall or stuff but i think there must be an easier solution. (collision is set on the pawn and on the sprites)
Thanks for your suggestions.