I’m currently trying to attach a wrist watch to my First Person Character blueprint (from the UE5 First Person template) using a Child Actor Component.
At first, everything seemed fine and the watch looks great in the viewport, but as soon as test in the game, the watch is completely misplaced.
Hey there @White24Room! Are you attaching it to the HandL bone or a socket?
If possible, could you create a new socket with the proper rotation/location, then attach the watch to that socket but make sure the local transform is completely 0,0,0 for location and rotation, and 1,1,1 for scale. Bone scaling/position differences could cause something like this, so having default transforms and only the socket deciding position can help narrow down issues like this.
This video shows off the method described:
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