How to start work on ur4

I’ve managed to get Unreal Engine 4 up and running, but I’m unclear about how to begin my project or what actions to take. YouTube has ample resources, but I’m looking for 2024’s latest tutorials due to Epic Games’ substantial updates. For now, I’m working with version 4.26 and need guidance on starting Ocarina of Time.

most new material will be based on engine versions that are more current; this is for a variety of reasons: people are more likely to be looking for information on the newest version which rewards creators for making stuff for the newer version, the newer version will have more features to talk about, and “bigger number better” (even professionals get caught up in that too), so to find content for 4.26 you will need to look for information around when 4.26 was the newer version. from what I understand 4.27 mostly modified the physics system, so content for that “should” be applicable as well.

for were to start: personally I like to start with systems, so that would mean moving around the world, taking and dealing damage, collecting items, how NPCs behave. If you are starting from a template of a known game for learning purposes then you know what those system are, and you can skip over the “figuring out what to do” part and you can start up on the “figuring out how to do it” part.

most projects when you get to implementation phase is: make a skeleton of a single system->fill in the parts that work on their own->when you hit something that needs a different system to function-> leave pickup points (just little “[TODO]”, and hooks until you have done everything you can without building some other system->create the skeleton of a different system->when you get to the "leave pickup points, and hooks part for this one; try to fill in parts from the other parts you have already made->repeat all until you are “happy” with what you have made.

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