i think cheat engine uses bytecode, i know strikepack works like cronus zen and cronus zen uses vm bytecode.
noramlly the strikepack shows in usb and unrecognized but by using a program when the strikepack goes to update its firmware its visible to the program.
anti cheat idea for use to stop video game hacking
visual c++ 2010 sp1 x64 (mfc security update)
https://www.microsoft.com/en-ca/download/details.aspx?id=26999
visual c++ redistributable for visual studio 2013 x64
https://www.microsoft.com/en-ca/download/details.aspx?id=40784
open
ScpToolkit Driver Installer
“choose dualshock 4 controllers to install”: if you plug in the strikepack it will list it in there.
i forget how though but i saw it in there one time.
you can see in usbdeview program the strikepack is normally hidden by
“unknown usb device”, but by using “ScpToolkit Driver Installer” you can see when the strikepack is connected
i bet cheat engine uses bytecode like cronus strikepack and cronus zen does and so its hidden like the strikepack is and so is visible in the above list too.
what im saying is install this software and go fishing run at startup and see what happens to the list i showed and wait to see sus programs because the strikepack has to update firmware so will be plugged in by itself at some point so will be visible to the program. log that then show that when the strikepack was plugged in then the usb not recognized ran too and now they correlate. so when the game runs and usb device not recognized runs then something is biting the fish hook.
youtube video showing idea: