This is the texture image G masked(=roughness). I need to save this texture file separately because I have to plug this image in an auto landscape material. It requires a roughness texture, but the ORDp’s Green channel holds the roughness information and I can’t connect this ORDp texture with a G mask blueprint node.
Taking a screenshot of this G masked preview image seems to be a dumb option, it’s hard to adjust the size of the image pixel-accurate.
Where can I mask this file and save it as another file for free? It doesn’t matter whether if it is a website or an external program.
And this is, I assume, where the ‘Roughness A’ file plugged in is actually used.
Unfortunately, I can’t search any mask node or even a multiply node to connect with that ‘Roughness A’ Param Tex Object node.