Hello! I’m creating a game that uses external data to create the map. I’m designing the level loader, and I want to know how I can make something like this.
My level tile string is:
1,1,1,1,1,1,1,1,1-1,0,0,0,0,0,0,1-1,1,1,1,1,1,1
Now I want to know how I can split the string using a for loop (for example) in blueprints. I want to know if tile 1 is 1 or 0 to spawn different meshes on the map. Any solution?
Thanks!