I’m trying to add bullet spread (inaccuracy) to my weapon; it’s hard to describe in words, so here’s a diagram:
Now, that’s what should happen.
But when I try to add the “Spin” in step two, it doesn’t work, nothing changes. My dots end up in a straight line, only randomized because of the pitch angle. I think Unreal is trying to add the roll relative to the already rotated angle, not the original frame of reference, so nothing happens. So, how can I add to a rotator, relative to the original rotation? (I tried adding the roll first, it didn’t help.)
I hope I’ve been clear enough; if not, please say so!
EDIT: haha, forgot to post my code.