I have a pawn with 4 cameras inside it. For some reason when I add a camera cut track, it defaults to camera 1, and does not allow me to specify which camera I want to use. I can’t find an option to bind to a different camera component anywhere.
I’ve also tried setting the camera component via sequencer blueprint using the SetViewTarget node, but that doesn’t work either.
Finally, I tried adding the camera component to a track under my pawn, and using the “Auto Activate” option to deactivate camera 1 and activate camera 3 inside, but that also doesn’t work.
I’m stumped. Does anyone know how to solve this?