How to Specify Unreal Engine Source/Project Compiler Toolchain and SDK

You can specify Compiler, CompilerVersion, ToolchainVersion, WindowsSdkVersion etc. in config file of engine category.

for example:

In the <PROJECT_DIRECTORY>/config/DefaultEngine.ini

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=Default
CompilerVersion="Latest"
ToolchainVersion="Latest"
WindowsSdkVersion = "Latest"

just replate “Latest” with any of your preferred version like

CompilerVersion="14.13.26128"

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