How to specify overlapping actors?

When I set this up initially, it compiles and works just fine. Reopening the project afterwards, it will not compile and gives me the error seen in the images. What am I doing wrong? Is there a better/correct way to call an interface function on an array of overlapped actors?

I tried the same thing with a for loop that would run the function individually on each element of the temporary array, and I was getting the same exact issue. It doesn’t like those two arrays being connected. I would plug the Overlapping Actors directly to the “Take Damage” function, but it won’t connect. Probably because it can’t tell if they implement the interface.

Try this, only change cast to Enemy class

Perfect. Thanks, I didn’t even think of that.