How to specify different UMG layout for portrait and landscape mode?

Hi there,

my mobile game needs to support landscape and portrait mode for the iPad. How would I change my UMG layout to the specific mode? Do I even know if the game is currently in portrait or landscape mode (is there a function/event which is called if a change happens)?


We currently don’t support both portrait and landscape at same time for iOS. We are looking to add this in a future release. When we do so, we will add a delegate which can be attached to for rotation events.


Has this been implemented yet? I need this for my game.

Hi @Ravlek Any update on this ?