Hello! I’m troubleshooting a minigame in which collectable coins are spawned within a volume in my first person level. Sometimes it appears that the player has ‘collected’ coins before they move at all in the level. The frequency with which this happens increases if I make the spawn volume smaller, which leads me to believe that the coins’ box collisions trigger this themselves (i.e. if they’re spawned too close to each other).
How can I prevent the coins from overlapping when spawned? Another thought would be to only enable the coins to be “collected” when overlapped by the first person character, but that doesn’t seem to be working for me. Any advice or guidance would be super helpful!
coin blueprint:
spawn volume blueprint: