How to spawn within a blueprint

I’m trying to spawn objects from a class within a blueprint. For frame of reference, it’s a hand of cards being dealt to players. What I’m looking for is to have a single blueprint that I can move and duplicate and all actions on those cards happens within that area. So, in pic 1 you can see how things are placed. When I hit play, the cards spawn and turn as expected (I started with the BlackJack example game), but they are spawned and rotated at 0,0,0 in world space. In my blueprint you can see how it’s set up, the Static Meshes referenced for the Relative Locations is the cards on the table. One for each card I want in my hand. The CreateCard custom event is fired 7 times in a row and as stated before, works right, just goes to the center of the screen rather than spawning in place at the blueprint location.

So, the question is pretty simple. How do I get the cards to spawn and function like they already do, but in the spot I want them?



It could not be that you get the relative lockation of the static mesh, this would be the mesh components place in relation to the central object, if there is no offset, then the position would be zero.
Do you get a different result if you do a Get World Location instead?