textActor.set_actor_location(unreal.Vector(0.0, 0.0, 0.0), False, False)
textActor.set_actor_scale3d(unreal.Vector(100.0, 100.0, 100.0))
component = textActor.text3d_component
component.text = "Unreal Engine Test Text"
textObject = unreal.Text3DComponent
textObject.text = "Unreal Engine Text Object Test"
actorLocation = unreal.Vector(startingPoint, 0.0, 0.0)
actorRotation = unreal.Rotator(0.0, 0.0, 0.0)
actorScale = unreal.Vector(1.0, 1.0, 1.0)
textObjectActor = unreal.EditorLevelLibrary.spawn_actor_from_object(textObject, actorLocation, actorRotation)
Neither method workls