Hello! Try it like this
You must add these includes in the file you are working on
#include “Kismet/GameplayStatics.h”
#include “Camera/CameraActor.h”
::BeginPlay()
{
FTransform transform(FRotator{.0f, -40.0f, .0f}, FVector{.0f, .0f, 400.0f}, FVector{1.0f, 1.0f, 1.0f});
UWorld* poWorld = GetWorld();
ACameraActor* MyCameraActor = poWorld->SpawnActor<ACameraActor>();
MyCameraActor->SetActorTransform(transform);
APlayerController* MyPlayerController = UGameplayStatics::GetPlayerController(this, 0);
MyPlayerController->SetViewTargetWithBlend(MyCameraActor, 2.f);
}