I have a skull i want to use as a projectile for a skill used in my project but i dont have much knowledge on how to do that. Any recommened tutorials or tips i can use?
Someone said in this post: Projectile with skeletal mesh/physics not working
You need to turn off simulate physics on your static mesh. ProjectileMovementComponent is incompatible with that option.
If I may ask, do you want to use a Skeletal mesh as a projectile because of deformation or the use of animation?
Its for an animation. So the way that I will set this up is when the character’s animation passes the animnotify “Spawn Projectile”, it will spawn the skeletal mesh that i have and push it forward at a certain speed.
Create a BP for the projectile. I’d use a sphere collision for the root component and then add the skeletal mesh as a child. Set the skeletal mesh to have no collision. You can add a projectile movement component to the BP to handle the movement. The root sphere will be used for physics and collision.
You could also do this using a particle system.
I changed the skeletal mesh i had with a static mesh because it seemed to work a bit better but both methods work and i like how things came out, so thanks for the help!