Hi, I am developing augmented reality experiences for quest headsets, and currently I am struggling to spawn pawns based on their real world position inside the level. Note, it is in-person meeting, so like 2-3 people are in the same room launching multiplayer.
What i witness right now is some weird orientation of things spawned. When host joins - everything is okay, when clients join, their hands are offseted from motion controller and when I spawn Items on the server, they are spawned differently on client side (looks like clients see level from different perspective or what?). I don’t know if this is the issue, but i have 1 player start only in the level.
Here is my logic of replication.
Hands are getting replicated, but as I said they are offseted and object I spawn on server are actually spawned in different orientations on client and server. Here is an example of how i spawn object. This code if from actor component, and only server can trigger it
This has been tested on 2 separate devices.