Seems like would probably be a common task but I can’t see a straightforward result anywhere. I am using mesh particles in this instance for example:
I found a brief summary of a possible approach in the Advanced Niagara Effects livestream here at minute 52:
but I can’t really comprehend how exactly to implement it. Is it a requirement to use PBD? Is there a way to just use a particle attribute reader instead? If so what nodes need to be put in order to sort the particles so you can “kill” the nearest particle?
For context, I am also coming from an artist background and am facing difficulty finding good documentation on either. Perhaps it is extremely straightforward and I’m missing it? Any guidance on this would be greatly appreciated!