Hi @Laulool,
If I’m understanding you correctly, you’re already getting a random particle spawn location offset within the emitter, but you also want to give the emitter a random offset as well, right?
For this, your best bet is going to be doing it in blueprints/C++, which I assume you’re already using anyways if you’re looking to spawn more than one system at a time. This logic should always produce a random result: