How to spawn mesh from a variable

Hello, I am making a Minecraft clone, I have a Struct with the Data of each Unique Block (Dirt, Grass, Stone, etc, not the Block at some random coordinate that is a different Struct).


I get it by comparing names, but I can’t create a Mesh from it, this doesn’t work:

I don’t see something at the centre, and can’t even set it’s position. What is the proper way? The var is a Static Mesh> Object Reference. I also know that I will need materials, I can add them later and also know that I need to optimize the Mesh, I can do that later.

Would using Actor Class Refrences work?, as they can use the func, Spawn Actor from Class, it gives me an error that the Class is invalid.

I fixed it with setting the correct Gamemode, I can do it with actors but not with Static Mesh refrences, so I can cull them.